Ici et là bas

Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:50
dawn-of-war-2-364559.jpg
The fate of the Blood Raven Chapter is in my hands.
The handful of elite troops I have is all that stands between glory and oblivion.

No Ork Nob can stand between us and everlasting glory in the name of the Chapter and the Emperor. The Techmarines have briefed us on the drop we are about to make. Untold billions of Tyranids are turning our recruitment worlds in biological hells. This cannot be allowed. Through the infernal hordes of the Orks, passed the cunning ambushes of the Eldars, the Space Marines will prevail once again.
The drop has been successful, the corpses of the first guards of the Hive lay crushed by our pods and the perimeter has been secured. The tactical Marines Tarkus leads have assured me our position is solid and Thaddeus's assault squad is ripping the residual Tyranid scouts to pieces. I have sent Cyrus in recon and his radio sounds from time to time with the reassuring sound of a single rifle shot, he never needs more than one. Avitus heavy duty squad is ready to defend the perimeter. It is time we start to administrate the toxin we have engineered and clean the infection the Xenos have started here.
As I am busy exterminating the enemy from within his system, the voice of Cyrus erupts from my radio. "We are compromised, my scouts are pulling out and we are falling back to your position, a huge wave of the swarm is on route to your position, I think they have detected our attack!
-Very well Cyrus, fall back here, I thank the Emperor for the opportunity to turn this coward poisoning mission into a glorious battle.
-Will the toxin work Commander?
-Yes, it will, our world is saved, even if we should fall.
-Perfect, we will hold them off as long as we can until the extraction is possible. Cyrus out."
Grinning wildly, I signal the squads that our position had been found and to get ready for our last stand. Avitus is exulting at the idea and Tarkus, true to himself, makes sure his men are in line. We do not have to wait for the enemy as a seemingly never ending flow of the repulsive monster starts to pour on our position. Avitus' fire tears through them like fire through ice. A couple of well placed grenades from Tarkus' men finishes to contain the first wave of Xenos but it is far from over. We barely have the time to reload before the Tyranids show us what they really have to throw at us.
A Carnifex and Warriors are rushing towards us and we can only slow them down. I have to engage them myself, my power glove tearing them apart one Warrior at a time, but nothing can deal with that Carnifex effectively. It has reached me and I know I cannot win this battle. I need to activate the orbital shield and call for a bombardment. The monster is turned to dust as our brother bomb the site from space. We are alive, but it is not over, the Tyranids are already ready to assault us once more. I face the enemy and call out for my brothers' strength. Their fire answers my voice and we fend off the next wave, waiting for the real threat to reveal itself. As the swarm slowly makes its way through our lead wind. We cannot increase our defense, we are about to fall. I take point, ready to take as many Tyranids as I can before I fall in the name of the emperor.
As I engage the enemy in close combat I realise they are stopping. "Commander, we have managed to kill all the synapse creatures in the area at once, you should have a few seconds to clean the area before the Xenos can regroup" The voice of Cyrus is strained but can not hide the pride he must feel. "Very good Cyrus." I give the order, tactical space marines clean the area in the few seconds needed for the hive to resume control over its troupes. We are not out of the woods yet, but Cyrus still managed to by us quite some time. The element of surprise is certainly the last thing I though we could use in our situation.
Cyrus comes out of the cover of darkness where he can be so deadly and takes position behind Tarkus' tactical Marines, ready to take out key targets. This time, we stand strong or we fall into oblivion. The extraction ship is arriving but the Tyranids are not going to stop the assault until we are all dead or off-world. The men are ready. The swarm is pouring onto us once more, Thaddeus' assault squad jumps in and out of the fray, disrupting the flow enough for us to put the monsters down. Cyrus manages to hit every Synapses they spot and I crush enough Tyranids to start to stand on a hill of corpses. Avitus is letting the fire of hell scream through the lines of Xenos and Tarkus surgically launches explosives where they can do the most damage. Nothing we can do seems to be able to stop them though and slowly but surely, the swarm gets closer to our position with every passing moments. We are going to fall, nothing can change that fact. My skills and powers cannot stop the endless swarm forever.
It might not be the end yet. The sound of the extraction ship is now audible, and even if it is clearly minutes away, we can already see it in the distance. It will probably be to late though as we are starting to be overwhelmed. Thaddeus has lost one of his men in his last assault and is now engaged in close combat, unable to break away and regroup. Tarkus and Cyrus keep the Tyranids at bay for now but the Warriors closing on them fall too slowly to be stopped. Avitus cannot guard our flank anymore than he already does but the monster are fast and a few always manage to dodge his fire. I manage to kill those isolated monsters and offer my support to my fellow marines but I cannot plug all the leaks that erupt in our defense and I don't see how we can make it out this time.
The deafening whistle of a pod. The loud crash of the landing. The cloud of dust from the drop. "Commander, Brother Thule reporting for duty. The Dreadnought's strength is at your command.
-Thule! Emperor be praised, we are not dead yet brothers! Rally to my voice, the power of a Dreadnought will buy us the time we need to get off this green hell."
Standing our ground together around the might of Thule, our renewed zeal pushes the enemy back, allowing the extraction ship to reach us. We board it satisfied by what will surely be a glorious page in the archives of our Chapter.
The Blood Raven will live to fight another battle. For the Chapter, for the Space Marines, for the Emperor.
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:49

opflash.jpg Three weeks that we are planning our move on this position. Crawling through fields, one yard at a time, making sure we took out any scouting party we met. We have managed to stay undetected and we should be able to see the enemy base right about now... *SHOT*


Oh, of course they saw us from three miles away without binoculars in the middle of the night... Of course.
Who is the genius who sent us against those guys? most of the men I lost never saw who was shooting at them. The worst part is that when we eventually managed to get to the camp, the only guys waiting there had standard issue rifles. How in hell could they shoot at us and get one shot kills with no visibility, no scope and no light? Those guys are not human... That is actually the problem for us. I can only see so far.
We had to retreat. But maybe this time I have the solution. The little hill we passed earlier provides a good spot for intel gathering. Their sentry don't do much else than walking up and down their detail so We have been able to count them all. So now, it's just a question of picking them off one by one.
It's weird shooting at a pixel since it's all I can see from where we are, but any closer means instant death, and I cannot even begin to imagine doing all that again. It's now or never. The pixel I'm lining in my sight seem to be getting bigger. Shit, they saw us, we're dead, they never miss.
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:47

14571.jpg Your jumps are not about Art
They are about a reckless disregard for Safety
Your jumps are not about Culture
They are about a reckless disregard for Regulation
Your jumps are not about Science
They are about a reckless disregard for Gravity


Jumping from a building literally floating in mid air, hundreds if not thousands of mile above... emptiness is a weird idea of fun, but I'm glad I agreed to try it. As I look down I feel a rush building up in my head and I only want to jump. Once in the air, floating and feeling the wind whip my face as my speed increases only cuts it for a few seconds and I try to get closer and closer to the structures around me. Why those concrete shapes are floating here I have no Idea, and could not care less frankly.
The architect of such madness was certainly prescribed medicines that I would like to try myself. In the meantime the sound of music mixes in my head with the scream of protesters and supporters in a glorious mess. I never want to stop the dive. The floor is far away but every instant brings me closer to the end of the jump, or certain death if I am not careful enough in my ecstasy. It's not like I am jumping in a vacuum, and am I grateful for that! Navigating an environment where the control one has on his own trajectory is almost inexistent is something everyone should try, and survive hopefully.
I am sorry Miss; did I offend you by mooning you while you were watching me plummet to almost certain death in your little apartment? Well, it certainly was my intention. I guess it's a bit childish then, jumping from a very high point without trying to make one at all. But sometimes, what you really want to do is something that has no other meaning than to be a ton of fun. If only I could ever do that outside of this world and into mine, I guess I would be able to feel as mental as I'd think I am.
Well, while I am waiting for the next jump, I'll enjoy a little meditation, or grandma' could teach me her secret recipe, or Nevin could give me the latest weather update in that "thrillingly engaged" voice he has.
Oh glorious disregard for consequence, gravity, safety, regulation and structure!
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:46
terrprev.jpgWhen I signed up, I thought I would do tours on the border colonies and see the worlds. I was assigned to a little shit hole od a planet with not much of anything to fight for or be proud of. The people on that rock just lived their lives the best they could, working hard to turn the badlands into something they would be happy to call home.

The local marshal is not half as bad as what you'd get in the federation's world. He is called Raynor. A tough guy with the job on his mind who does not like to take bullshit orders from the off-world brass. Being only a private there, I was not really aware of what was going on, but when reports started to come in of our boys going missing on regular rounds, everyone started to be on edge.
There was no word from the confederates, obviously. But we started to see some strange Xenos. Some kind of huge insects, we did not know where they came from or what they were exactly, but they were hostile, dangerous, and alien. Enough for anyone to empty a clip or two into before asking questions. We heard they were called the Zergs. Fine, whatever, they were creepy and scary is all I could say for sure. I once saw a guy get his arm cut clean off his shoulder by one of those zerglings, and they say there are others, bigger ones, out there. I don't want to stay on that rock.
Yesterday we found something very disturbing. One of our command enter had been turned into some kind of hive by the Zergs. We burned it to the ground, along with the poor bastards trapped in that thing. The Federation did not like it it seems, they are sending troops to arrest Raynor. There is no way we could have left that thing there. It was... Unnatural.
I hear that a guy Mengsk or something like that has offered to get us off this rock before the feds arrive. I'm all for it and it seems even the Commander agrees, which is a little surprising, but who am I to question. The good news is we'll be far away when the troops arrive.
So now, we are working for the guy. That would not bother me so much but he is obsessed with the Zergs, he wants to know all about them. Raynor does not seem to think straight either since he's met that ghost girl Kerrigan. She's hot, granted, but ghosts can read your mind! That's not right. I don't like being around to much.
Now I hear that the Zerg are not our only problem. There is an other player stepping in, some kind of alien called Protoss. They look pretty tough, and after fighting them a few times, I can say that they can handle themselves. I don't like the fact that I was assigned to that shitty detail with Kerrigan. Protecting the Zerg from the Protoss? What the hell is wrong with those guys? They are looking at us everytime we turn our back. It's not going to end well at all...
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:45
animal10.jpg I'm always a little worried when a perfect stranger starts to talk to me on the bus.

After all, there is no way to know if the guy is not going to turn out to be the biggest jerk, and usually if he is, he will make sure that everyone in the bus hears what he has to tell you. But here, it's a little different, I'm the new guy in town and that guy just wants to give me directions it seems. Fair enough I could use a bit of help.
As soon as I arrive, I get a job. How weird, I've spent month at a time without getting anything and here I barely had to give my name and that Tom Nook gave me a job.
He must be a hell of a guy. Ok so, he starts by offering me a house, great! of course he only loans me the money, right, nothing is completely free in this world. So he asks me to do a bunch of stuff, all pretty tedious to be fair, but that's work for you. After a while he cuts me loose, ok, I'm supposed to do whatever I want then? But I guess I need to pay that loan back first.
I go around, meeting the neighbours, speaking about the weather, anything, sending cards, fishing, arranging the gardens, picking up stuff and selling it to Nook. There are tons of stuff to do in this town. So... Why is everything so god-damn boring?
My god, I'm bored to my wits' end. how many time can you catch a fish, a bug, a fossil and feel the smallest sense of reward and achievement? I never did that back in the World, Video game Land is not making a strong case for those activities either. At least, there's the neighbourhood right? Well, I would say that they seem awfully interested in making me do a bunch a chores and in exchange they all give me junk.
What am I supposed to DO? Build up my house? It's almost more expansive and time consuming than in real life! Collect furniture? Do you hear how ridiculous this sounds? No, this is just not possible. I've never felt so much at work than here. This town is not the friendly little village it tries to pass as. It's purgatory dressed up in baby clothes. And why the hell is this place tracking time like that? Big Brother seems less intrusive in some regards. It never stops, it never stops... If you forget to do you chores, the village is suddenly assaulted by weed that you need to pluck out. No other villager seems interested in helping you, no, it's your burden.
When you moved there, you were unknowingly asigned the role of janitor, of factotum. The irony of having an entire game built around the glorious role of factotum would have made Buckowski smile no doubt. To bad I cannot drown my sorrow in sex and alchool in Animal Crossing as well...
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:43

burnout-paradise.jpg 300 MILLION MPH!


What do you mean "not even close"?
I'm pretty sure I was going faster than the speed of awesome right there.


Humph, whatever, I don't actually care about how fast I was going, it was fast enough that I felt the hair on my neck stand up.
Have you seen that crash? Lord that was impressive. I don't remember feeling actual pain when a car crashed like that in Video Game Land. Never mind that temporary setback though, I'm jumping right back in the cockpit. This is exhilarating. Cars, streets, signs, everything flies by in a blur. Everything but people that is. There seems to be no one living in this big city. Why even have a railway network if no one takes the public transports? Not that there are any trains either though.
So this city is just populated with cars? littered with ramps, short cuts, breakable signs, and conveniently place challenges at every corner, literally. So this is paradise seen through the eyes of a car then? It's not half as bad as it could be. You get to race like a maniac everywhere you could want to, break every speed limit you can think of, every traffic rules you dare to, and you get rewarded for driving like that? I can see the appeal, very easily. You crashed? you can continue right there and then. You want something to do? Everywhere there are challenges waiting for you, and if you really find yourself turning in circles, you just need to snap your blinkers to find yourself along other deceased cars who've been brought to paradise. Compete as much as you want with them or just fool around, make up your own fun, it's stupidly easy.

Oh the joy of flying through the air and landing in a wonderful pile a junk trying to turn yourself in the smallest possible pile of metal. The thrill of starting a Showtime and causing mayhem on the streets  blowing as much cars and buses as you can. I'll just do one more race, one more pursuit, I'll get one more car to inhabit, one more board to smash, one more short cut to open, one more, one more, one more, again - more!

If I were a car, I really wish I could go to Paradise when I die. There really is no other place quite like this.
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:40

red-faction-guerilla-test-ps3-L-1.jpegWhat is a hammer for?

Building. Breaking. Smashing.
On Mars, a hammer is for everything.
You work with it,
you walk with it,
you speak with it.


It's used for building a better world, they say.
It's used for diplomacy with the EDF.
It's used for levelling buildings to the ground and nailing people to doors.
It's used for opening a path to freedom.

Really, the hammer is the Swiss Army Knife of Mars.
I love my hammer. It's the first thing I was given when I arrived on Mars. They traded my brother for it, but all in all, I regret nothing, after all, he was not very likeable. We never talked that much, and he admitted getting me into trouble back on earth so... But now, I have my best friend in the whole world. My hammer. I call him Mike. He smashes.
At first I thought, what can a hammer do? I have explosive charges to level buildings (that's my job apparently, I'm a demo man, I don't really care, I like to blow stuff up so demo man seems like a great job). But after a while I realised that my hammer will never leave my side, it will always find its way back in my hands and come to my aid in the direst of situations.
When my brother died, some guys came to me and told me I was Red Faction. I'm supposed to free Mars. Ok, if I get to break stuff and blow it up, I'm in and guerilla work is even more promising than demolition in that regard. So I signed up. But I did not really mind losing my brother, and the subject has never been brought back again so I guess it did not really matter. Freeing Mars is not about grave tones and moody exposure, it's about buildings and vehicles going BOOM! And concrete turning to dust.
Sometimes though, the clean up crew, or EDF, seems really hell bent on stopping me from having fun. they will do whatever they can to keep everything in one piece. They are pretty good at that too, the liberation of Mars can get incredibly, stupidly, ridiculously hard. how is one man supposed to take 80 armoured cars on his own and on foot? Even with the latest and greatest hammer he can put his hands on? No really, sometimes, things just get in the way of fun. So I toned it down a notch. I'm happy I did, because there are few things more amusing than flying around in a jet pack, dropping remote explosives on a military base then landing and detonating them all at once, finishing whatever is left standing in the smoking pile of rubble with a righteous, maniacal swing of hammer to the face.
My only regret is probably that the big mechanical hammers, or mech suit, are not available all the time. Of course it would break any sort of challenge, but having them only once in a while and in very specific scenario is just frustrating. After all, my hammer take more time, sometimes, I just want to run in, break stuff, run out and admire the demolition from afar as I turn my eyes to a 60 meter high tower crushing to the ground flattening any sort of resistance still shooting at me from the "cover" it provided.
If Mars is not the very definition of a sandbox, I don't know what is. It's a big pile of dust and sand, everything there can be broken, and most of the fun actually comes from breaking it. It crumbles to the ground in a glorious fashion, the little consequence there is to your actions allows you to repeat them again and again and again without being punished for going berserk but always gives you more ways to cause chaos and destruction.
Even if I could not care less about politics, I am Red Faction.
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:38

 

spelunky2.png

My lips dried and cracked by sand,

with the desert stretching behind me,
I strode valiantly toward my destiny,
and vowed to return victorious...
Every time I go back, it seems a new thought is crossing my mind.
I delve into those deep caves once more hoping to make it past my previous point. My trusty whip cracks at every corner as I fight bats, snakes and spiders. I jump around trying to reach every last piece of treasure lying around. If money is the name of the game, getting around is still half the fun down here. I know my moves and few are the ledges that I cannot reach, I'm fit and the training my plumber of a dad gave me pays off.
If the other guy with a whip and a hat hates snakes and don't care much for spiders, it's the exact opposite with me, and even in their 16bit glory, I cannot pass by one of those nasty bugs without getting the chill. So imagine my face when I reach what must be the mother of all those spiders, waiting on the ceiling ready to pounce on me. I have to go through, the exit is right there, waiting for me. I know my whip won't cut it... but maybe, yes, maybe a bomb? I through it at the creature, hoping to knock it down, and, miracle! the bomb gets stuck in the web below, exploding right in the face of the monster and taking it out in one blow. A pot drops, and I receive sticky bombs for my victory. A reward immensely appreciated and pretty logical all things considered, I get spider web thingy on my bombs, now they are sticky - genius! The cave of Spelunky will never cease to amaze me.
I go deeper in the darkness, avoiding the traps and monster that block my path. Watching Indiana Jones so much probably saved my life when I take that golden statuette and run for my life away from the huge boulder I knew would come crashing when I lifted the artefact. Things are going pretty smoothly this time, I'm quite amazed to be honest, the difficulty of that game is fiendish at times. Of course, just when I get comfortable, the caves will trough a trap in my face that I did not spot or I will miss a stupidly easy jump and crash down right next to a bunch of snakes and die in a second. But this time, I make it out, I survive and get to the next level unarmed.
A Shopkeeper, fantastic, I'll stock on items... or, wait a minute, he sells a gun? Could I do what I'm thinking? I buy the gun and turn to the keeper, shooting him in the face, again and again, it takes so many shots to have him dead for good... But boy was it worth it! I grab his shotgun and everything he had on sale, bombs, ropes, goggles... everything! this is just fantastic!
One level deeper, the shop is back, but that's my face in that big WANTED poster... I'll need to shoot first then. I gun him down, again, and fill my pocket with great loot once more. Why have I never done that before? It seems so easy now. One level down, I save the lady in the red dress, one more level I approach the exit, it's just down there now... What is that thing ? Oh my, the shopkeeper has left his shop I see, he's after me I guess, I need to be careful. But that won't do, he's right on my path, I'll have to take him down, it'll be a showdown. I jump down from my safe observation spot and discharge my shotgun. Right in the face, good, I think he's gone. As I walk past him, he gets up and shoots me in the back, I'm dead, once more...
I regret nothing, once again, I managed to have an entirely new expedition in the caves of Spelunky. Who would have thought that if Mario and Nethack had a baby the offspring would actually manage to be better than both parents? Certainly not me. But I am glad I was wrong, and I'll go again, and again, and again until I exhaust it, which is not going to happen any time soon I imagine.
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Mercredi 14 avril 2010 3 14 /04 /Avr /2010 13:36

I remember...

I was just enjoying an other day of playing great games and letting time gently slip by. Nothing special was on my agenda and I was thankful for it. Controller in hand I was messing around in a game I cannot even remember the name of today. Funny that since I am pretty sure the thing that happened then would be worth telling.
As I tried to reach for my cup of coffee, I accidentally spilled it over the highly unstable nuclear power cell I use for my home gaming center. A fantastic explosion ensued, but I heard no sound. Everything turned to light and I felt my body fly over a great distance, as if I had become almost weightless, a ragdoll of my former self. Then the floor appeared, closer and closer, rushing towards me faster every second, I could not move, I could not glide, I had no means of avoiding what was probably going to be a painful landing.
But when I crashed, my limp body just bounced ridiculously as a broken toy and finally stooped at the foot of what appeared to be a huge sign. Apparently unhurt and completely able to move again, I jumped on my feet in an awkward animation that was probably missing a few frames and looked up.
WELCOME TO
VIDEO GAME LAND
Population : highly variable
The sign was unexpected indeed.
But as I looked past the sign and into the horizon, I started gasping in awe, shaking a little in the fearsome view that was materializing into my view as far as the draw distance could go. On a distant hill, the shape of what had to be Princess Peach's Castle stood tall, answering to the amazing view of could only be the city of Midgar. Everywhere my eyes stopped, a new Video Game world laid, boggling my mind. I was pretty sure I was dead, but it was hard to decide if I was in heaven, hell or something else altogether.
I picked up one of the tourist guides that were made available at the foot of the sign and looked at the map. Immediately, I saw highlighted areas all over the thing and it was pretty obvious I could touch them. Not wanting to temp fate, I looked for some kind of tutorial area, or tourist info center if nothing better was available. Luck was on my side the Tutorial Bureau was almost immediately next to where I was. I touched the icon and suddenly, I was there, looking at a door. I did not bother to knock and let myself in. A seemingly never-ending wall of prospectus faced a counter. I walked toward the latter and press the button.
A sensual female voice came out of nowhere. "Please enter you name."
"Kim - I replied uncomfortably
- Specify the reason of you visit.
- I'm lost? I don't know what happened, I was brought here.
- Were you hired for the Chronicles?
- How do you do it? Putting the capitals in speech I mean. Never mind, yeah, why not, I don't have a job right now, so yeah, I'll take it with pleasure.
- Great, your passport will be given to you immediately.  You can now access any part of Video Game Land.
- Right, ok. How do I go home?
- You start by fetching some material for the Chronicles, you will gain access to additional plans of reality later."
The voice then stopped. It's soothing tone did not help hiding the fact that I was not going home any time soon. I looked at the map again and saw a bunch of game zones lighting up. But no menu, exit or return to desktop button.
That was the start of my chronicles of Video Game Land. I have no idea how many games I will have to explore and report on before I can go home again. But I must admit that I can think of worst situation to be in. Nevertheless, because the publication of my Chronicles is a clause in my contracts, I will publish the results of my explorations here.
Enjoy, comment, HELP..........
Par Kanard - Publié dans : Ici et là bas - Communauté : Communauté de jeux vidéo
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Dimanche 13 avril 2008 7 13 /04 /Avr /2008 18:39
Vous vous rappelez avoir bavé devant la liste longue comme le bras de jeux japonais ou US qui se gardaient bien de sortir en Europe ? Vous aviez envie de pucer votre console mais ça coutait les yeux de la tète et les jeux imports étaient durs à se procurer. Et bien cette génération de jeux sera celle qui abolit les frontières... Ou presque.

Attention ! Je parle ici de jeux acheter, pas de crack, rom, iso ou autre trucs pas légaux. Certes ça permet de jouer à des jeux sans se ruiner et pour un jeu qui ne sort pas en France on ne peut pas dire que c'est un manque à gagner pour le développeur puisqu'il refuse de vendre son produit dans le pays, mais l'import légal reste le sujet ici.

 

La SNES est à mon avis la première à avoir vraiment rendu l'import populaire en France. Les jeux Nintendo que l'on ne voyait jamais arriver comme les Final Fantasy, ont donné naissance à un marché du jeu étranger en France et ont fait le bonheur de certains joueurs avide de mettre la main sur ces perles rares du jeu vidéo en Europe. Il est évident que les jeux développés par les japonais sont beaucoup plus nombreux à rester au pays du soleil levant que ceux qui nous arrivent. La traduction n'est pas faite, le jeu ne trouve pas d'éditeur en Europe parce qu'il est considéré comme trop original ou le développeur n'en a juste rien à faire du marché européen, autant de raison pour que nous rations certains jeux pourtant excellents.

 

La Dreamcast fut certainement LA console de l'import, après avoir coulé rapidement en Europe et aux Etats Unis, la dernière console de Sega a continué à sortir des jeux au japon pendant des années, pour être précis, le dernier jeu de la Dreamcast est sorti en 2007 et en plus d'une grosse communauté de développeurs indépendants qui publient régulièrement des titres, Sega a continué régulièrement à publier des jeux sur la console, certains sont même prévu pour une sortie 2008. Tous ces jeux sont en japonais et sortent uniquement au Japon, mais vu que ce sont principalement des Shoot'em Up, l'import n'est pas un problème.

Et pour cette génération? Quid de l'import ?

Sur Wii, le problème de l'import est toujours bien vivant puisque les jeux sortis au Japon qui n'arriveront jamais chez nous sont légions. Le problème est également toujours aussi compliqué puisque la Wii est zonée et donc ne passera que les jeux destinés à votre zone géographique.

Pour la Xbox 360, même chose pour le zonage, par contre, étant américaine, les jeux non portés en Europe sont bien moins nombreux et la perte est donc également plus faible, autant faire le choix de prendre une console US pour faire quelques économies sur le prix des jeux tant le change €/$ est intéressant en ce moment.

Pour les trois autres Nex Gen, la donne est différente.

 

La DS et la PSP sont des portables et donc, dézonées de base. Pour la DS le catalogue de jeux uniquement sortis au Japon est assez large et dans ce lot on trouve certains des meilleurs jeux de la console (malheureusement puisqu’on ne mettra jamais la main dessus en Europe) dont les deux jeux de combat Jump Superstar.

Quand à la PSP, il suffit de dire qu'une prequel de Final Fantasy 7 est sortie il y a quelques mois au Japon et récemment aux Etats Unis pour deviner ce qui pourrait valoir d'importer un jeu sur ce système.

Je consacrerais le prochain article du blog au renouveau de la PSP justement, parce qu'après avoir fait office de 5ème roue du carrosse avec un catalogue raplapla et des sorties si espacées qu'on pouvait oublier les jeux déjà sorti sur la console entre deux gros titre, on assiste en ce moment à un retour en force de la portable de Sony sans oublier que les jeux qui valent vraiment le coup commencent à être assez nombreux.

Pour la PS3, le sujet est particulièrement intéressant.

La PS3 n'est pas zonée : les jeux PS3 marcheront quelle que soit leur zone par contre les jeux PS2, pour les versions de la console qui sont rétro compatible, sont dépendants de la région de la console. L'intérêt est double : les jeux PS3 comme pour toutes les consoles japonaise sortent au compte goute en France et toujours en retard, de plus, les versions américaines de ces même jeux sont pour la plupart moins cher, grâce au change €/$ mais aussi à cause de la politique de prix de certains éditeur (lire l'article sur Rock Band pour plus d'info). Enfin, si vous êtes comme moi un adepte d'Ebay et que la langue de Shakespeare ne vous effraie pas (ou qu'elle vous attire carrément) sachez que la PS3 60go avec rétrocompatibilité hardware permettant de jouer à 100% des jeux PS2 qui étaient sortis à l'origine aux USA, est en ce moment vendu entre 200 et 300€ sur le net la plupart du temps avec 2 manettes et quelques jeux. Une sacrée affaire quand on pense que cette console fera passer tous les jeux Fr et US de la PS3, que vous trouverez les jeux PS2 américains pour des prix vraiment bas sur Ebay et que vous aurez la version la plus complète de la console pour un prix plus bas que le pack amputé à 40go vendu en ce moment autour de 500€.

Comme on le voit, l'import est devenu une promenade de santé, parler au moins anglais est certes recommandé mais si vous voulez jouer à des jeux étrangers, ce n’est certainement pas un problème pour vous. Grâce à Ebay et autres sites de commerce online, les frontières s'effacent et les prix bas que le dollar d'aujourd'hui nous assure s'offre à tout le monde. Il ne vous sera plus demander de payer les jeux importé le double de leur prix pour justifier le travail d'une boutique qui devait passer commande à des fournisseurs japonais ou américains. Aujourd’hui, les boutiques de jeu vidéo vendant des jeux imports passent très probablement par Ebay également.

Les frontières sont donc abolies ?

Comme je le disais : presque.

 

Saviez vous que le PC, la seul plateforme à ne jamais avoir été touché par le zonage des jeux est maintenant celle qui pratique la plus stupide forme de zonage possible ?

J’explique : à sa sortie, et même quelques semaines avant, j’ai acheté l’Orange Box de Valve pour mettre la main sur Half Life et les 5 jeux géniaux que contient cette boite orange de pandore. J’ai acheté le jeu sur Ebay, neuf et pas cher, une sacrée affaire. Le jeu venait d’Inde. A priori pas de problème, j’avais une clé pour le jeu, il était emballé sous plastique et complètement authentique. Excité comme un gosse, je colle la galette du jeu dans mon PC et je lance l’install. Le jeu s’installe sans problème, je vais pour rentrer ma clé pour activer ma copie acheter en toute légalité (j’insiste parce que la suite m’a profondément déçu de la part de Valve) et Steam me sort un message : « votre copie du jeu est réservé à la Russie et au Moyen Orient, impossible d’enregistrer le jeu ».

Ok, je ne suis pas Russe ou Indien, donc je ne peux pas dire qu’on m’a envoyé ce jeu de la maison mais ça me parait un peu fort de café qu’on m’interdise d’installer un jeu PC sur ma machine, d’où qu’il vienne et surtout où que JE sois. Je contact donc Valve, sûr de mon coup et leur demande ce qu’ils proposent. Réponse au bout de 3 semaines : on ne peut rien faire, ce jeu doit être vendu en Inde. Quoi ? C’est tout ? Pas de solution, pas de clé européenne pour remplacer celle que j’ai ? Pas d’explication quand à la raison pour laquelle un jeu PC devrait être vendu dans tel ou tel pays mais pas ailleurs ?

A l’heure du commerce internet à l’échelle mondial, Valve colle des zones géographiques sur ses jeux alors que même les fabriquants de console commencent à les enlever. Qu’un standard d’image différent au niveau des télés ait poussé les jeux vidéo à être zoné je comprends mais le matériel PC ne saurait être une raison. La seule explication est que c’est un choix purement arbitraire. Valve fait payer un prix X au US, Y en Inde et Z en France, et si vous voulez économiser un peu d’argent, on vous bloque. Le pire, c’est que j’ai une copie de l’Orange Box qui traine et pas moyen de l’utiliser, et je refuse de la refourguer pour qu’un autre se fasse arnaquer comme moi. En tout cas Valve, je n’achèterais plus vos jeux, jamais. J’y jouerai autrement…

Et pourtant, j’ai Half-Life Generation, Half Life 2 édition de Noel 2006 et j’avais acheté l'Orange Box le jour de sa sorti sur le net. Je précise que tous mes mails à Valve depuis sont sans réponse.

Ma déception est d’autant plus grande que mon PC commence à faire la gueule quand un jeu sort, j’avais donc d’autant plus envie de jouer à ces jeux qui tournent tous sans problème chez moi…

Par Kanard - Publié dans : Ici et là bas
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